You know that Archeops can only learn roost in Black and White 2? In order for us to make the best articles possible, share your corrections, opinions, and thoughts about "Archeops - Evolution and Learnset | The Crown Tundra DLC" with us! - Hone Claws (Atk boost, and helps Stone Edge) 113 Base Attack (Great move, and will often make the target(s) flinch, since Archeops is likely to go first. Archen @ Leftovers Maximum values are based on a beneficial nature, 252 EVs, 31 IVs; minimum values are based on a hindering nature, 0 EVs, 0 IVs. Earthquake is AWESOME, and covers other Rock types, along with Electric and Steel types. For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities. Ability: Defeatist (Unfortunately the only ability it can have) Garchomp, Infernape, Salamence (along with all the other base 100's), so you need a speed + nature. Comment. Archeops is a Rock & Flying Pokémon which evolves from Archen. EVs: 4 HP / 252 Atk / 252 Spe or For Generation IV games, ignore Hidden Abilities. With so much defeatist counters, it doesn't really have a disadvantage XD Free Nutrition Advice Line. Check Out Tips On How To Build A Team Here! Why does Archen/Archeops have such a bad ability? Acrobatics, as a lot of the answers have mentioned, will get STAB and power boost from Flying Gem (activates before using the move) as well as a BP of 110 since there is technically no item, which all adds up to an impressive BP of 247 (math calculated by Carver47). Don't you think that you should have a flying type move? - Acrobatics - U-Turn Endeavor (assuming we can survive one hit) or alternatively, U-Turn to make a quick exit. You gotta admit, this set is pretty unexpected... Archeops @ Life Orb Archeops is a balloon-borne instrument dedicated to measure the cosmic microwave background (CMB) temperature anisotropies. EVs: 16 Atk / 240 SAtk / 252 Spe Attract/Knock Off, Pluck is great in LC, as you may know. Choose from hundreds of free 4K wallpapers. Archeops has the 3rd highest non-legendary Attack so we can probably KO a good few pokemon before HP falls. Archeops @ Power Herb Lonely Nature (Usually Special weaknesses) If you take a super-effective hit Weakness Policy activates (Negating the effects of Defeatist), and it's bulky enough to survive a non-super-effective hit and sweep. Best nature for Archeon/Archeops? Moves. If you have a good competitive moveset for Archeops, post an answer below and upvote the best ones. Archeops is the pokemon whish has two types (Rock and Flying) from the 5 generation. Even after the gem is consumed, Acrobatics gets a BP 110 since Archeops no longer holds any items, which can be both good and bad. OMG YES. Take a look: Archeops @ Weakness Policy He can smash anything when used properly. Pokemon like Sandslash and Quagsire can survive everything but Flying Gem boosted Acrobatics, and OHKO in return so they can be seen as viable options. atk are halved. Archeops @ Flying Gem Or not, because of Defeatist? Read on for information on its evolutions, abilities, type advantages, and more. -Acrobatics Only the bulkiest Pokemon that resist the attack will be able to tank it. Either maximize its already high Attack with an Adamant nature or give it additional Speed to beat some potential threats with a Jolly nature. Item:Nil (Acrobatics' power decreases when you put an item,no use if you put flying gem,it is only for 1 turn) Touhouism is my way of life. Basically, the original … Archeops has been one of my favorite and most used Pokemon in the Black and White series of games. It is vulnerable to Ice, Rock, Steel, Water and Electric moves. Anything that can resist Steel types and can beat them are pretty good too, as Archeops does have trouble with them despite having good coverage moves. There are 2 ways to go with Archeops. Crunch hits Ghost types, though any Rock move probably hits harder. Archeops is a large, flying creature that bears similarities to a dinosaur. Water-, Grass-, and Fighting-type partners, such as Samurott, Torterra, and Primeape, handle the Rock-, Water-, and, to a lesser extent, Steel-types that check Archeops. Adamant Nature. - Crunch - Earthquake But then something happens - a familiar cry is heard and Archeops and the twerps turn to see three Pokémon approaching out of the distance in the sky. Earthquake - 100 Base Power (How does a bird create an earthquake I do not know, but this move is awesome with Archeops. :), Mixed Archeops Hone Claws boosts Attack and Accuracy, the accuracy would help with Stone Edge + Head Smash. Nature There are 2 ways to go with Archeops. The first Pokemon adventure for Nintendo 3DS, Pokemon X & Y ushers in a new era for the role-playing, creature-capturing series via new starter Pokemon, new Legendary Pokemon, and so much more. EVs: 4 HP / 252 Atk / 252 Spe Adamant (+ Atk, - Sp.Atk) Jolly (+Speed, -Sp.Atk) Modest (+Sp.Atk, -Atk) a Neutral Nature. I'm pretty sure Acrobatics does more damage if YOUR Pokemon doesn't have an item. Rock Slide is an alternative to Stone Edge if you want less power but better accuracy. Archeops has an amazing attack stat, above average special attack, and good speed. Item Attached: Choice Band -Stone Edge For Generation V games, ignore Abilities introduced in Generation VI or later. Find out the best moveset and build for Dragapult in Pokemon Sword and Shield! - Acrobatics Jolly Nature (+Spe, -SAtk). Movesets for its pre-evolutions, if any, can also be shared on this thread. Jolly Nature - Dragon Claw Use an Everstone to pass down a nature of a Pokemon when egg breeding. Simple, yet effective, and super effective! Acrobatics is nice but a bit questionable on a choice set. Dragon Claw can hit Dragon types, not that I see why you are using this over a strong Rock move. Earthquake gives nice coverage. My prefered Archeops (offensive) moveset. After the Flying Gem is used up, Archeops can still hit hard with Acrobatics), Steel Wing / U-Turn = 70 Base Power (Though it's not much, steel wing can sometimes boost your defence, and U-turn can make for a quick exit), Rock Slide - STAB = App. -Heat Wave / Hidden Power / Dragon Pulse •U-turn (in case you need to get a quick exit) Adamant Nature Ability: Defeatist Got a spare minute? Rock Slide STAB+Coverage he does kinda suck, but with a good set, he can shine! Head Smash has the added benefit of … Ability: Defeatist EVs: 4 HP / 252 Atk / 252 Spe Best Recommended Natures Boost Your Pokemon's Strengths Nature: Adamant High risk high reward. Nature: Jolly/Adamant Focus Blast hits Steel types, though you'll have to rely on its shaky accuracy. Weakness Policy is my troll counter. Archeops is really strong, except when it's HP drops. With this he plays a 'Hit + Run' style game as you switch/U-Turn into something that threatens you after dishing out hits. To be completed - a section about the best moves for Archeops. I don't know about it Mew. Unfortunately this set doesn't feature a Flying type move, this is because it can't take advantage of Acrobatics the best one turn Flying type attack it learns, you could run Sitrus Berry and hope you can get passed half your HP so you're intact with the 140 Attack avoiding Defeatist but that is very risky and you'll find Archeops a waste on your team. Aerial Ace (though weak) provides reliable STAB and can't miss. You go first,use Said Moves for damage,most likely get them under half,they hit you,you go under half but Aguav berry activates,you are faster again and then take them out. New nature wallpapers for free and use them unless you like faking defensive. Strengths Kyurem since there is n't an alternative to Stone Edge + head Smash ca n't get past to in. 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